Alpha 15 is freshly deployed and ready for action. If you haven’t auto-downloaded the update, head over to your Steam client and get started! While you’re waiting, check out the latest patch video:
Yep: they’re finally coming! The first iteration of tutorials! Here’s to all the squad leaders who braved the Summer Sale. Oh, and let’s not forget the 550RPM death machine that is the BMP-2. Read on for the full list of changes:
ALPHA 15 PATCH NOTES
Added an Infantry Tutorial orientated at teaching new players the basic ropes of Squad.
We’re taking Alpha 15 into testing and that means we need you! The update will be rolling out to the Squad – Public Testing Client shortly. You won’t need a password, simply install the testing app. (Note: It is a full, second Squad install — be sure you have enough space!)
The test does not have a set duration at this time — we’ll be running it as long as we need to collect as much data as possible.
Below is an abridged list of changes to get you up and running. A complete Alpha 15 changelog will accompany the full release.
ALPHA 15 PRE-RELEASE CHANGELOG
As this is a pre-release test, we’ll be hosting a couple of servers ourselves. For the time being, servers will be limited to Offworld Industries hosted machines:
2 in Montreal, Canada
2 in Örebro, Sweden
Server #1 on each location is running newly optimized maps....
Bet you didn’t expect to see Alpha 14 so soon! We’ve been working hard to get patches out more quickly and the results are paying off. Speaking off, let’s check out the latest bounty of changes:
ALPHA 14 CHANGELOG
OVERHAULED THE PLAYER RAGDOLL SYSTEM
The ragdoll system has been updated to improve the overall look when a soldier goes into the ragdoll state, such as when incapacitated or run over by a vehicle. Soldiers getting hit by vehicles should look more realistic, and there should be less twitching of corpses in most cases. However, as this is still a work in progress, there may still be an occasional visual glitch.
UPGRADED UNREAL ENGINE VERSION TO 4.21.2
This upgrade introduces a variety of hotfixes implemented to the version implemented in...
Starting with the test of Alpha 13, we put out a survey, and then followed it up as Alpha 13 went into broader distribution. We’ve been reviewing the data and wanted to share some of the things we’ve learned. A note before we big: due to our development schedule, there’s likely to be about (roughly) a patch delay between surveys and any changes implemented based on their results. We want to make sure we’re doing due diligence on analysis and planning. Without further ado, let’s look at some numbers!
It should come as no surprise that veteran squaddies put on a strong showing — nearly 90% of about 1200 respondents in the first survey had played over 100 hours, with about 33% having played more than 1000 hours. The second survey had over 4000 responses with about 75% of them having played more than 100 hours. With that in mind, it’s safe to say there’s a lot...
Contact! - the End of the Campaign!
Congratulations to RIF for winning the sixth and last battle!
After losing bunkers, holding the line was the only option, attrition did the rest for RIF which took the win:
We are awarding 6 points to BGB and 10 points to RIF, bringing the total number of campaign points to:
RIF: 55 BGB: 41
Here is the admins' perspective of the battle
Both teams deployed to their 2nd and first flags, although both expecting a rush had 2 squads on their 2nd flag. It's easy to see where the fight would stand...
As many of you noticed, we’ve been polling for feedback via the in-game announcements recently and we wanted to give you a quick update on how that’s going.
As of today, we’ve collected a few thousand responses and have disabled new entries — stay tuned for the next one if you missed your chance!
Our next steps are to review that data, analyze it, report back, and assimilate it into Squad where possible.
This process is still pretty new, so we appreciate your patience as we give it its shakedown run, and we REALLY appreciate your participation in the survey. Thank you all so much for helping shape the future of Squad!